Players can drift through tougher curves to maintain speed players can perform a Mini-Turbo when players receive color-coded sparks from drifting, which depends on how long players can hold the button for drifting and the angle at which they drift. Several advanced techniques are retained in Mario Kart Wii from prior Mario Kart titles, although several tweaks have been made to them. When players receive an item, they can stop the item roulette faster by pressing the corresponding item button. while higher-placed racers receive weak items such as Green Shells and Banana Peels. For examples, lower racers receive Mushrooms as speed boosts, Stars for faster invincibility, etc. The quality of the item received depends on the position of the racer: racers who are further down the line receive stronger items to help compensate their poorer performances. Players can receive these items at random from Item Boxes scattered around the track.
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Integral to the Mario Kart series is the usage of Mario-themed items to use as weapons against other racers in the track, either directly benefiting the player or hurting another player's progress. Like Mario Kart: Super Circuit and Mario Kart DS, Mario Kart Wii shows a rating of how well a player performed after the trophy presentation: ★★★, ★★, ★, A, B, C, D, and E (E being the lowest ranking and ★★★ being the highest). Mode, player characters always start out on the latter positions once they finish the race, their position is saved as they move on to the next race. While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in Mario Kart Wii. Once the third lap is completed, players are ranked points depending on how well they placed in the race. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. All races start with players at a line corresponding to their proper position, where Lakitu signals the countdown time. Players select a racer from a cast of Mario characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. Mario Kart Wii retains most of the elements from the previous Mario Kart games, especially Mario Kart DS.
Also, the game data cannot be copied onto another Wii. This game requires 23 blocks of storage on the player's Wii system to save game data. Several new key elements introduced to Mario Kart Wii include increasing the number of racers to 12 racers from 8 racers from the previous entries in the series, as well as introducing a new type of vehicle to the franchise: bikes.
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Mario Kart Wii retains the traditional item-based weaponry familiar with the franchise, where players can select a Mario series driver and themed vehicles.Īs with most racing games, the overarching goal is to place first among other competitors, through the usage of such items and taking the fastest routes to secure the leads. Mario Kart Wii is second most popular game on Nintendo Wii, making it the most popular Mario game on Wii. However, if the player wishes, they can also use the Wii Remote with the Nunchuk, with the Classic Controller, with the GameCube Controller, or just on its side without the shell at all, resembling the control options of Super Smash Bros. The game comes packaged with a plastic steering wheel known as the Wii Wheel, which the Wii Remote can be inserted into, arguably making the gameplay seem familiar to Mario Kart Arcade GP. It is the sixth main installment in the Mario Kart series and the tenth overall.
Romaji: Mario Kāto Wī) (also called MKW or MKWii) is a multiplayer-oriented racing video game for the Wii home console, released in 2008, and developed by Nintendo EAD.